Developers asked Google for some kind of image recognition system for ARCore, and it delivered in this thing called Augmented Images. This update is iterative in nature, but sets the stage for AR apps to be used in many more places and by many more people.
With Cloud anchors, a single anchor can be placed, and both users can place objects relative to the same anchor, and interact with virtual objects from another user's app, since they are matched within the cloud.
With Augmented Images, developers will now be able to use augmented images in a real word scenario and even more them around within their apps. The feature is called Cloud Anchors, and it is rolling out to ARCore-enabled devices at time of writing. AR on phones, like ARKit on iPhone and ARCore on Android, have been solitary experiences. Two of the three additions to ARCore are just copies of features Apple already has available in ARKit, but Google has put ARCore ahead of Apple in one important area: shared AR experiences. But the killer apps here could lie in communal shared-space ideas beyond games. Magic Plan lets you create a floor plan for your next remodel just by walking around the house.
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Multi-user effectivity is actually one of the limitations of early AR platforms, and Google's ARCore is not exempt from it. Matching your AR content and visual experiences in a shared virtual space was always going to be tough.
ARCore 1.2 includes a few new exciting features. Then in March, having gone out of trailer at MWC 2018, " Google announced the roll out of numerous gaming, looking, home, and creativity programs depending on the tech giant ARCore 1.0 augmented reality SDK (Software Development Kit). Google is also adding Sceneform, which will allow Java Developers to build 3D apps without learning APIs like OpenGL.